This leaves the new racing game in limbo and almost dormant. While one would expect the delay to provide additional time to develop and refine the title, the reality of the situation is that resources that were meant to go into Need for Speed will be instead given to Battlefield. It was originally intended to launch later this year, but EA has now postponed the title until 2022. Criterion wouldn’t begin full development on another game until the new Need for Speed. It collaborated with Ghost Games on Need for Speed Rivals the following year and crafted a unique Star Wars Battlefront VR experience for PlayStation VR in 2016. It would’ve played to Criterion’s strengths too, as it was planned to feature all sorts of unique vehicles for players to master, including quadbikes, parachutes, speedboats, jet-skis, dune buggies, helicopters, planes and even wingsuits! In addition to its focus on delivering pure thrills and fun, this was supposed to be the biggest game in Criterion’s history.Ĭriterion’s last wholly developed title was 2012’s Need for Speed: Most Wanted. While Ghost were busy with Need for Speed, Criterion helped DICE and Motive with their Battlefield and Star Wars projects – prioritizing them over their own new IP codenamed “ Beyond Cars,” an all-new extreme sports title that showed much promise but was cancelled in 2016 in favour of allocating resources to EA’s heavy hitters. At this time, it was assumed that the acclaimed Burnout developer would no longer be an assist studio for various EA projects.
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